![]() ![]() Icons written on wood using various types of paint are nothing new, of course many of the greatest icons in the history of Christian art were written that way. Whatever impact my words may have had, however, it was likely less than the thoughts and emotions stirred in the Cathedral of the Immaculate Conception by an extraordinary display around the cathedral’s perimeter: icons written (painted) on the wooden lids of ammunition boxes by a husband-and wife team of two young Ukrainian artists, Sofia Atlantova and Oleksandr Klymenko. ![]() During my remarks (which can be found in full here, I spoke of Eastern Catholicism’s “gift of iconography” to the universal Church. This deeply Catholic instinct for transforming what is dead or death-dealing into something life-affirming and life-giving continues today in Ukraine, through a remarkable project known as “The Icons on Ammo Boxes.” I discovered it in Philadelphia in early June, while speaking at the celebrations marking the enthronement of my old friend Borys Gudziak as Metropolitan of the Ukrainian Catholic archeparchy of Philadelphia. Bartholomew on Rome’s Tiber Island - a place where the usual bustle and buzz of Roman churches is replaced by a hushed reverence, as if even the least well-catechized visitors realize that they’re in the supernatural presence of great witnesses. Many such relics are displayed at the shrine of the New Martyrs in the Basilica of St. The Venerable Francis Xavier Nguyen Van Thuan wore his pectoral cross suspended from a chain he made from the barbed wire of the Vietnamese communist concentration camp in which he was confined for years. Bibles and missals were handwritten on scraps of paper from memory. Crucifixes and Mass vessels were forged from scrap metal. Rosaries were constructed from bits and pieces of this-and-that. It'll multiply with your base speed to calculate your new moving speed while holding the weapon.Throughout the 20th century - the greatest period of martyrdom in history - persecuted Christians used the dross of this world to make religious artifacts. The speed you can travel while holding the weapon. How varied your shots land in your crosshair. Therefore, it'll deal 17 damage on the head, through a wall. For example, the assault rifle has a pierce stat of 1, and 34 damage to the head. Wallbang damage is calculated by taking the damage of the weapon, dividing it by 2, then multiplying it by the pierce stat of that weapon, the result will be the damage dealt as a wallbang. Some weapons cannot pierce through objects, for example, the crossbow, shotgun, rocket launcher, blaster, and the thrown knife. How effective a weapon is at piercing and going through an object, a.k.a wallbanging. Time it takes to reload a weapon to a full magazine. For example, a weapon with a zoom of 2 will zoom in 2 times whenever aiming down sights. ![]() Weapons also have different zoom multipliers. Aim time is the time it takes to aim down sights, measured in milliseconds (ms). Most of the weapons can be aimed down for more accurate shots. A unit is the size of 1/12 of a crate in Krunker. In Krunker, a weapon's range is measured in units. Once a bullet travels farther than its effective range, it will disappear. Specifically, the time between each bullet fired, or the time between each attack such as a knife swing.Īll weapons have a limited range. ![]() Thus, the player is free to reload as many times as they wish without running out of ammunition.Īll weapons have a rate of fire, measured in milliseconds (ms), which determines how fast they can shoot. However, all weapons have infinite ammunition. Hitscan is when the player fires, the game instantly calculates its landing point whether it hit or missed an enemy player.Įach weapon has a different amount of bullets in their magazines. Some factors that determine the damage dealt include the weapon's base damage, wallbangs, and damage dropoff.Īll weapons except the crossbow, rocket launcher, blaster and the thrown knife, are hitscan. Weapons deal a certain amount of damage upon hitting an enemy player. ![]()
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